So in most cases, this is not the best solution. Here the distances to work are very short, but on the one hand, the people live right next to the factory, which may cause a lot of pollution and on the other hand, they have to drive far to the doctor or church. The Tropicans also like to build their slum huts directly at the workplace if there is not enough suitable housing available. The first variant is to build houses directly at work. There are 2 approaches for residential buildings. Incidentally, you can make the option or the expansion for all houses of the same kind in most settings by Ctrl + mouse click, which saves a lot of time. With this basic structure, everything should get going first. Since most of the workers are missing at the beginning, I raise the wages for construction workers and haulers one step higher so that these important jobs are always filled first. More things urgently needed are a small shop, a tavern, and an additional transport office. corn, bananas, or pineapples, so that in addition to goods for sale, the population will definitely not be hungry. It is best to start plantations with food first, e.g. Because most of the money is spent quickly at the beginning, and we want to make new again. This is already a basic supply of goods laid, which will provide an income.
Because hardly anything is more annoying than having paid for many construction sites, but they just can not be done because there are not enough construction workers.Īfter that, I recommend you plan one or two ore mines and also one or two plantations. This will make the whole game run smoother at the beginning. Tip 1 A stable Start/State Tip 1: A stable state / startįirst and foremost, you should always build one or two additional construction offices, preferably with a high priority, which will make all future construction plans much faster.